高斯步枪和狙击都可以添加消音器,不过高斯步枪消音器嵌入到枪管里了,不太好看,狙击一点问题都没有。下面以高斯步枪为例介绍修改,改狙击方法跟这个一模一样。
要添加消音器要在4大类中修改,分别是:在geometry中添加位置, 在actions中添加声音,在layers中添加图层,在accessories中添加消音器及开火效果,以下绿字部分为添加。武器的actions中的声音和accessories中的开火效果我参考的是SCAR,这个可以随便替换,声音和消音器只是视听效果,决定消音器能杀人于无形的是radius参数,值小就可以不被敌人听到,就是说你不装消音器,只要把相应开火声音的radius改小,哪怕枪声震聋你,敌人也听不到-_-!
- <item name="GaussRifle" class="Weapon" category="medium" priority="16">
+ <params>
<param name="giveable" value="1" />
<param name="selectable" value="1" />
<param name="pose" value="rifle" />
<param name="mass" value="35" />
<param name="select_override" value="1.5" />
<param name="melee_attack_firemode" value="melee" />
<param name="raiseable" value="true" />
<param name="raise_distance" value="0.85" />
<param name="attach_to_back" value="1" />
<param name="bone_attachment_01" value="back_item_attachment_01" />
<param name="bone_attachment_02" value="back_item_attachment_02" />
- <dualwield>
<suffix value="akimbo_" />
</dualwield>
</params>
+ <ammos>
<ammo name="gaussbullet" extra="0" amount="5" minAmmo="3" />
</ammos>
+ <geometry>
<firstperson name="objects/weapons/us/gauss/gauss_fp.chr" angles="0,0,0" />
<thirdperson name="objects/weapons/us/gauss/gauss_tp.cgf" angles="0,0,0" />
- <boneAttachments>
<attachment target="firstperson" name="silencer_attach" bone="silencer_attach" /> 这个不能随便改
<attachment target="firstperson" name="muzzle_flash_effect" bone="weapon_term" />
<attachment target="firstperson" name="muzzle_flash_light" bone="weapon_term" />
<attachment target="firstperson" name="muzzle_flash_smoke" bone="weapon_term" />
<attachment target="firstperson" name="attachment_top" bone="attachment_top" />
<attachment target="firstperson" name="attachment_side" bone="attachment_side" />
<attachment target="firstperson" name="attachment_side_light" bone="attachment_side" />
</boneAttachments>
</geometry>
+ <actions>
- <action name="select">
<animation target="firstperson" name="select_01" />
<animation target="owner" name="select" />
<sound target="thirdperson" name="sounds/weapons:gaussrifle:select" radius="2" />
</action>
- <action name="deselect">
<animation target="firstperson" name="deselect_01" />
<animation target="owner" name="deselect" />
<sound target="firstperson" name="sounds/weapons:gaussrifle:deselect" radius="2" />
<sound target="thirdperson" name="sounds/weapons:gaussrifle:deselect" radius="2" />
</action>
- <action name="idle">
<animation target="firstperson" name="idle_%hand%_%suffix%01" speed="0.7" />
<animation target="owner" name="idle" />
</action>
- <action name="offhand_on">
<animation target="firstperson" name="remove_hand_%offhand%_01" speed="3" />
</action>
- <action name="offhand_off">
<animation target="firstperson" name="grab_weapon_%offhand%_01" />
</action>
- <action name="pickedup">
<sound target="firstperson" name="Sounds/weapons:weapon_accessories:pickup_weapon_fp" radius="2" />
<sound target="thirdperson" name="Sounds/weapons:weapon_accessories:pickup_weapon" radius="2" />
</action>
- <action name="fire_cock">
<animation target="firstperson" name="fire_bullets_%hand%_%suffix%01" speed="0.66" />
<animation target="owner" name="shoot" />
<sound target="firstperson" name="sounds/weapons:gaussrifle:fire%env%_fp" radius="300" static="1" />
<sound target="thirdperson" name="sounds/weapons:gaussrifle:fire%env%" radius="300" static="1" />
</action>
- <action name="fire">
<animation target="firstperson" name="fire_bullets_%hand%_%suffix%02" />
<animation target="owner" name="shoot" />
<sound target="firstperson" name="sounds/weapons:gaussrifle:fire%env%_fp" radius="300" static="1" />
<sound target="thirdperson" name="sounds/weapons:gaussrifle:fire%env%" radius="300" static="1" />
</action>
- <action name="fire_silenced">
<sound target="firstperson" name="sounds/weapons:scar:fire_silenced_fp_single" radius="18" static="1" />
<sound target="thirdperson" name="sounds/weapons:scar:fire_silenced_3rd_single" radius="18" static="1" />
</action> 这是开枪时的声音,可以随意替换其他武器的,但是记得radius值不要太大,这才是消音器起作用的重要参数。
- <action name="cock">
<animation target="firstperson" name="cock_%hand%_01" />
</action>
- <action name="cock_sound">
<sound target="firstperson" name="Sounds/weapons:gaussrifle:gauss_reload_fire_full" static="1" />
</action>
- <action name="reload_chamber_empty">
<animation target="firstperson" name="reload_chamberempty_01" />
<animation target="owner" name="reload_chamber_empty" />
- <!-- <sound target="thirdperson" name="sounds/weapons:gaussrifle:reload" radius="10" />
-->
</action>
- <action name="reload_chamber_full">
<animation target="firstperson" name="reload_chamberfull_01" />
<animation target="owner" name="reload_chamber_full" />
- <!-- <sound target="thirdperson" name="sounds/weapons:gaussrifle:reload" radius="5" />
-->
</action>
- <action name="zoom_in">
<animation target="firstperson" name="zoom_in_%suffix%01" speed="1.75" />
</action>
- <action name="zoom_out">
<animation target="firstperson" name="zoom_out_%suffix%01" speed="1.25" />
</action>
- <action name="enter_modify">
<animation target="firstperson" name="enter_modify_%hand%_01" />
<animation target="ownerloop" name="modify_weapon" />
</action>
- <action name="leave_modify">
<animation target="firstperson" name="leave_modify_%hand%_01" />
<animation target="ownerloop" name="idle" />
</action>
- <action name="melee">
<animation target="firstperson" name="melee_02" />
<animation target="owner" name="melee" />
- <!-- <sound target="firstperson" name="sounds/weapons:melee:fire_fp_mw" radius="5" />
-->
<sound target="thirdperson" name="sounds/weapons:melee:fire" radius="5" />
</action>
- <action name="empty_clip">
<sound target="firstperson" name="Sounds/weapons:gaussrifle:dryfire_fp" radius="2" />
<sound target="thirdperson" name="Sounds/weapons:gaussrifle:dryfire" radius="2" />
</action>
- <action name="null_fire">
<sound target="firstperson" name="Sounds/interface:hud:null_fire" radius="2" />
</action>
- <action name="hit">
<sound target="firstperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" />
<sound target="thirdperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" />
</action>
- <action name="raise">
<animation target="firstperson" name="raise_%hand%_%suffix%01" />
</action>
- <action name="idle_raised">
<animation target="firstperson" name="idle_raised_%hand%_%suffix%01" />
</action>
- <action name="lower">
<animation target="firstperson" name="lower_%hand%_%suffix%01" />
</action>
</actions>
+ <layers>
- <layer name="silencer">
<animation target="firstperson" name="silencer_on_layer_01" layerId="1" />
</layer>
- <layer name="dampers">
<animation target="firstperson" name="dampers_layer_01" layerId="4" />
- <bones>
<bone name="left_damper_base" />
<bone name="right_damper_base" />
</bones>
</layer>
- <layer name="flashlight">
<animation target="firstperson" name="flashlight_on_layer_01" layerId="6" />
</layer>
- <layer name="scope">
<animation target="firstperson" name="scope_on_layer_01" layerId="5" />
</layer>
- <layer name="modify_layer">
<animation target="firstperson" name="modify_layered_%hand%_01" layerId="2" />
</layer>
</layers>
+ <firemodes>
- <firemode type="default">
- <spread>
<param name="min" value="1.0" />
<param name="max" value="3.0" />
<param name="attack" value="0.95" />
<param name="decay" value="0.7" />
<param name="speed_m" value="1.5" />
</spread>
</firemode>
- <firemode name="Single" type="Single">
- <fire>
<param name="ammo_type" value="gaussbullet" />
<param name="rate" value="30" />
<param name="clip_size" value="5" />
<param name="bullet_chamber" value="1" />
<param name="slider_layer" value="dampers" />
<param name="slider_layer_time" value="750" />
<param name="damage" value="500" />
<param name="reload_time" value="3.5" />
<param name="helper_tp" value="weapon_term" />
<param name="nearmiss_signal" value="OnNearMiss" />
<param name="hit_type" value="gaussbullet" />
</fire>
- <tracer>
<param name="effectFP" value="weapon_fx.tracer.gaussfp" />
<param name="effect" value="weapon_fx.tracer.gauss" />
<param name="speed" value="500" />
<param name="speedFP" value="400" />
<param name="frequency" value="1" />
<param name="helper_tp" value="weapon_term" />
<param name="helper_fp" value="weapon_term" />
</tracer>
- <recoil>
<param name="max_recoil" value="12.0" />
<param name="attack" value="5.0" />
<param name="decay" value="0.5" />
<param name="maxx" value="40.0" />
<param name="maxy" value="6.0" />
<param name="randomness" value="0.3" />
- <hints>
<hint x="1.0" y="1.0" />
</hints>
</recoil>
- <!--
<spread>
<param name="min" value="2.5" />
<param name="max" value="6.25" />
<param name="attack" value="0.95" />
<param name="decay" value="0.7" />
<param name="speed_m" value="1.5" />
</spread>
-->
- <actions>
<param name="fire_cock" value="fire_cock" />
</actions>
- <muzzleflash>
<firstperson effect="muzzleflash.SniperRifle.Sniper" time="1" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_color="0.5,0.5,1" light_diffuse_mult="8" />
<thirdperson effect="muzzleflash.SniperRifle.Sniper_tp" time="1" helper="weapon_term" light_helper="weapon_term" light_radius="2.3" light_color="0.5,0.5,1" light_diffuse_mult="8" />
</muzzleflash>
- <muzzlesmoke_ice>
<firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />
<thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />
</muzzlesmoke_ice>
- <reject>
<firstperson effect="weapon_fx.shells.gaussrifle" helper="shells" />
<thirdperson effect="weapon_fx.shells.gaussrifle" helper="shells" />
</reject>
- <recoil>
<param name="angular_impulse" value="0.5" />
<param name="back_impulse" value="3.0" />
</recoil>
</firemode>
- <firemode name="melee" type="Melee">
- <melee>
<param name="helper" value="collision" />
<param name="offset" value="0.85" />
<param name="damage" value="70" />
<param name="impulse" value="60" />
<param name="delay" value="0.13" />
<param name="duration" value="0.35" />
</melee>
- <actions>
<param name="attack" value="melee" />
</actions>
</firemode>
</firemodes>
+ <zoommodes>
- <zoommode name="ironsight" type="IronSight">
- <zoom>
<param name="suffix" value="ironsight_" />
<param name="suffix_FC" value="fc_" />
<param name="support_FC_IronSight" value="true" />
<param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
<param name="zoom_in_time" value="0.2" />
<param name="zoom_out_time" value="0.2" />
- <stages>
<stage value="1.4" />
</stages>
</zoom>
- <zoomSway>
<param name="maxX" value="0.012" />
<param name="maxY" value="0.015" />
<param name="stabilizeTime" value="1.5" />
<param name="minScale" value="0.2" />
<param name="strengthScale" value="0.75" />
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" />
<param name="proneScale" value="0.0" />
</zoomSway>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.5" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="1.5" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="1.0" />
<param name="maxy_mod" value="1.0" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="0.75" />
</recoilMod>
</zoommode>
- <zoommode name="reflexsight" type="IronSight" enabled="0">
- <zoom>
<param name="suffix" value="reflex_" />
<param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
<param name="zoom_in_time" value="0.2" />
<param name="zoom_out_time" value="0.2" />
<param name="reflex_aimDot" value="0" />
<param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />
<param name="hbob_ratio" value="2.5" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="27" />
- <stages>
<stage value="1.8" />
</stages>
</zoom>
- <zoomSway>
<param name="maxX" value="0.012" />
<param name="maxY" value="0.015" />
<param name="stabilizeTime" value="1.5" />
<param name="minScale" value="0.2" />
<param name="strengthScale" value="0.75" />
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" />
<param name="proneScale" value="0.0" />
</zoomSway>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.25" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="1.0" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.75" />
<param name="maxy_mod" value="0.75" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="0.75" />
</recoilMod>
</zoommode>
- <zoommode name="assaultscope" type="IronSight" enabled="0">
- <zoom>
<param name="suffix" value="scope_" />
<param name="blur_amount" value="1" />
<param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
<param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
<param name="zoom_in_time" value="0.2" />
<param name="zoom_out_time" value="0.2" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="8" />
<param name="scope_offset" value="-0.0005,0.16,0.0" />
- <stages>
<stage value="3.5" />
</stages>
</zoom>
- <zoomSway>
<param name="maxX" value="0.012" />
<param name="maxY" value="0.015" />
<param name="stabilizeTime" value="1.5" />
<param name="minScale" value="0.2" />
<param name="strengthScale" value="0.75" />
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" />
<param name="proneScale" value="0.0" />
</zoomSway>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.5" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="1.5" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="0.75" />
<param name="attack_mod" value="0.75" />
<param name="decay_mod" value="1.0" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.5" />
<param name="maxy_mod" value="0.5" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="0.75" />
</recoilMod>
- <scope>
<param name="scope" value="scope_assault" />
<param name="dark_in_time" value="0.15" />
<param name="dark_out_time" value="0.15" />
</scope>
</zoommode>
- <zoommode name="sniper" type="Scope" enabled="0">
- <zoom>
<param name="suffix" value="scope_" />
<param name="blur_amount" value="1" />
<param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
<param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
<param name="zoom_in_time" value="0.15" />
<param name="zoom_out_time" value="0.125" />
<param name="scope_mode" value="1" />
<param name="scope_nearFov" value="6" />
<param name="scope_offset" value="0.0,0.2,0.0059" />
<param name="hbob_ratio" value="2.5" />
- <stages>
<stage value="4" />
<stage value="10" />
<stage value="16" />
</stages>
</zoom>
- <zoomSway>
<param name="maxX" value="0.012" />
<param name="maxY" value="0.015" />
<param name="stabilizeTime" value="1.5" />
<param name="minScale" value="0.2" />
<param name="strengthScale" value="0.75" />
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" />
<param name="proneScale" value="0.0" />
</zoomSway>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.5" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="3.0" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="1.0" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.5" />
<param name="maxy_mod" value="0.5" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="1.5" />
</recoilMod>
- <scope>
<param name="scope" value="scope_sniper" />
<param name="dark_in_time" value="0.15" />
<param name="dark_out_time" value="0.15" />
</scope>
</zoommode>
</zoommodes>
+ <accessories>
- <accessory name="Silencer">
<attach helper="silencer_attach" layer="silencer" />
<detach />
- <params>
- <firemodes>
- <firemode type="single">
- <fire>
<param name="damage_drop_per_meter" value="0.0" /> 装消音器后子弹威力衰减值/m
<param name="damage_drop_min_distance" value="0" /> 子弹威力全伤害距离
</fire>
- <muzzleflash>
<firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" /> 钳口火焰效果,我是参考SCAR的,可以自己改
<thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" /> 第三人称下的枪口火焰效果
</muzzleflash>
- <actions>
<param name="fire" value="fire_silenced" />
<param name="fire_cock" value="fire_silenced" />
<param name="spin_down" value="spin_down_silenced" />
</actions>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="LAMRifle">
<attach helper="attachment_side" layer="flashlight" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
<param name="min" value="1.0" />
<param name="max" value="2.5" />
<param name="speed_m" value="0.1" />
<param name="rotation_m" value="0.2" />
</spread>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="LAMRifleFlashLight">
<attach helper="attachment_side" layer="flashlight" />
<detach />
</accessory>
- <accessory name="AssaultScope" zoommode="assaultscope">
<attach helper="attachment_top" layer="scope" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
<param name="unzoomed_cock" value="1" />
</fire>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="SniperScope" zoommode="sniper">
<attach helper="attachment_top" layer="scope" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
<param name="unzoomed_cock" value="1" />
</fire>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="Reflex" zoommode="reflexsight">
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
</accessories>
</item>
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