在《丧尸围城2:绝密档案》游戏中,玩家可以修改游戏中的数据从而达到自己想要的东西,想要获得成就、物品的玩家可以试一试,分享的玩家亲测可用,机会不容错过,一起来了解下《丧尸围城2:绝密档案》datafile.big修改数据。
丧尸围城2:绝密档案datafile.big修改数据
已测可用,衣服在安全室保存间。
datafile放在Capcom\Dead Rising 2 Off The Record\data
npc放在Capcom\Dead Rising 2 Off The Record\data\models全新DLC套装
以下是datafile.big修改数据资料部分内容
主要是改datafile.big,upack后有个叫datafile的文件. 改好了把文件pack
items: 武器,食物etc.
items包括如下 :
cChallengeDispenseItemGain=sandbox mode挑战
BronzeLevel = "8000"铜目标
BronzeLevelCoop = "10000"铜多人目标
BronzeReward = "15000"铜奖
SilverLevel = "12000"银目标
SilverLevelCoop = "16000"银多人目标
SilverReward = "30000"银奖
GoldLevel = "35000"金目标
GoldLevelCoop = "70000"金多人目标
GoldReward = "60000"金奖
Time = "180"
UnlockCriteria = "1000"解锁数
cExplosiveItem爆炸品
MaxDamage = "1"最大伤害
MaxDamageDealtPerAttack ="25"每次攻击最大伤害
MaxProjectileDamage ="0.5"抛射品伤害
Explode Radius ="0.65"爆炸的范围
cFirearmItem枪
Durability = "400"子弹量(一般物品是耐久度)
MaxBulletDistance = "20"最大子弹距离
BaseBulletDamage ="60"子弹伤害
MaxBulletsPerClip ="7"子弹夹
MaxDamageDealtPerAttack ="0"最大伤害
Reticle_BestAccuracy ="1"基本精确度
Reticle_ReturnToNormalAccuracyRate = "0.05"准心返回到正常的准确率
Reticle_MinMovemateBeforeAccuracyDecrease = "0.05"精确度下降的速度cFoodItem食物
HealthBoost = "300"加血量
MaxProjectileDamage = ".01"抛射品伤害
cKnowledgeItem书
MaxProjectileDamage = "0.01"
抛射品伤害
cMoneyItem货币
Amount = "100"货币额
cNPCItem人
Age = "25"
HealthAmount = "2800"血
cNPCWeaponItemNPC武器
cOutfitItem衣着
cPlayerWeaponItem一般物品
cSurvivorItem cast_rebecca_bound
HealthAmount = "1000"
KnockedDownByGuns = "false"
cNPCPhotoPPInfo rebecca_erotica4
{
Base_bone = "15"
Horizontal_angle_deg = "10"
Max_pp = "400"
MaxAngle = "20"
OffsetX = "0.040"
OffsetY = "0.130"
Photo_genre = "1"
}
cSurvivorItem srv_生存者
HealthAmount = "1000"
SedPrestigePoints = "12000"PP积分
SafeHouseRoom = "6"
其他文件是地区物品位置, 如americana_casino
cDoorPlacement门
PrerequisiteMission = "Lush-iousLady"门于Lush-iousLady解锁
KeyItem = "85017"门需要key
10月20日更新
85019是合成屋的钥匙
85018是金库房的钥匙
85017是地下通道的钥匙
85008是实验室BOSS的钥匙
85000是药房的钥匙
10月21日更新
PrerequisiteMission = "Tutorial1"门於教程1解锁
道具地点-异变前的通道
cItemPlacement QueenBeeJar
ItemName = "QueenBeeJar"在这替换其他道具名字
IsDispenser = "true"无限领
Location = "-52.168,1.050,-3.303"
Rotation = "-0.002,0.005,-0.002,1.000"
}
cItemPlacement SixShooter
{
ItemName = "SixShooter"
IsDispenser = "true"
Location = "-52.568,1.050,-3.703"
Rotation = "0.000,-0.001,-0.000,1.000"
}
safehouse新増道具地点
cItemPlacement Magazine_Juice_Top_Ten_Drink_Mixes
{
ItemName = "Magazine_Juice_Top_Ten_Drink_Mixes"
IsDispenser = "true"
Location = "1.054,-1.092,25.289"
Rotation = "0.503,-0.502,-0.498,0.497"
}
cItemPlacement Magazine_Leadership_For_Losers
{
ItemName = "Magazine_Leadership_For_Losers"
IsDispenser = "true"
Location = "1.054,-1.092,24.789"
Rotation = "0.503,-0.502,-0.498,0.497"
}
cItemPlacement Cafe_QuickStepJuice
{
ItemName = "QuickStepJuice"
IsDispenser = "true"
Location = "-7.280,-0.140,23.461"
Rotation = "0.004,0.002,-0.001,1.000"
}
枪系射击最精准准心
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy ="1"
Reticle_MinMovemateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "1"
Reticle_Type = "0"(有0~4的准心, 0以外的不好用)
Reticle_WorstAccuracy ="1"
不会自伤不会误伤NPC(取自物品QueenBeeJar)
CannotHitActors = "true"(true会, false不会)
物品分类-便携
InventoryInteractionType ="0"(0可便携/1不可便携)
cRideableItem Skateboard滑板车(御剑术版本)
Durability = "99999"(耐久¨¨)
BrakeRotationSpeed ="100"(煞车转数)
MaxRideSpeed = "100(限速)
InitialSpeed = "25"(起歩速度, 25是快, 50鬼畜, 100直接送去碰壁)
SpeedDecayRate = "0"(速度下降率)
滑板车改后感:有很多未测的地方, 改了也不知效果. 不要按方向直接EE就能煞车。