《大将军:罗马》的初始版本让许多玩家都不是很满意,在游戏系统上以及操作的优化上都有为人诟病的地方,那么在1.1版本官方更新了什么?1.1版本的更新内容是什么?下面小编就为大家带来一篇“cools0812”分享的1.1版本计划更新内容,一起来看看吧。
1.1版本计划更新内容一览
之后要根据广泛收集的意见反馈做一个大的1.1补“庞培”,预定6月发布,内容为:
Balancing of Technology Progress,Mercenaries,Shattered Retreat,Truce Breaking,Assassinations,Governors,WarExhaustion,and Legitimacy.
重做科技进步,雇佣兵,溃退,毁约开战,刺杀,总督,厌战度和正统性机制的平衡。
Improving the mechanics for Population Growth,Stability,and Barbarians.
改进人口增长,稳定度和刷蛮族的机制。
Tweaks to Civil War mechanics,with new power-base mechanics.
调整内战机制,将会增加某角色的“基本盘”这样的机制。
Nal rework,with Nal Combat mechanics and multiple ship types,as well as nigable major rivers.
海战重做,加入海战机制和多种舰种,可航行的内河。
Deeper Holding mechanics for characters,where you can give characters holdings and they can purchase new ones asthey grow in wealth.
细化角色地产机制,让玩家可以授予他们地产,或者让角色能用财富购买地产。
More character interactions.
更多角色互动。
New Piracy mechanics.
新的海盗机制。
Redesigning of functionality where instead of spending power for an instant result,you now spend power to nudge ittowards that result over time.
重新设计大量点数相关操作,废除现在的花点数>秒出效果设计,改为需要等待一定时间。
Better abilities to play tall,including cealising trade,impacting specific cities,etc.
让玩家更好的纵深发育(而不是无脑扩张)的新机制,包括贸易集权,影响特定城市,等等。
Tribes being able to decide what units their retinues should he.
部落能决定其部落军的兵种构成。
Dual Ruler mechanics for Roman Republic,and Consorts for Monarchies.
罗马共和国将有双执政官,君主制将有君主伴侣。
Government Abilities for all government categories.
所有政体都将有相应的特殊功能。
‘Quality of Life' features like viewing all characters in a foreign coun,new alerts,road building being a continuousaction,and more.
改善操作体验,比如将能一键看到某个国家所有角色,新闻提醒设置,修路功能改为持续建设,等等。
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
增加过去P社游戏都有的功能,比如迁都,和显示君主为X世。
Much more modding support.
大幅增加mod支持。
上期攻略:《大将军:罗马》斯巴达和罗马开局玩法